COLLISIONcollective

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Pick-up Sticks

Wooden shelves, pickup sticks game, light, graphite block, lens
2013
Pick-up Sticks

surveyed by live projection through a small lens onto a block of polished graphite. The projection onto the graphite is inverted, but very recognizable as the players hand and the game being played. The quality of the projected image is strange and exquisite.

The intention of the work is to mediate the interaction between players of this dexterity game, and to mediate thier noticing of the strange mediation. The other intention is to present the entire piece, players included, as a work of art.

See video

Airlock Park

Custom Sony PlayStation 3 game system, HDTV, audio speakers
2011
Artwork by [user-name]
Artwork by [user-name]
Artwork by [user-name]
Artwork by [user-name]
Artwork by [user-name]
Artwork by [user-name]
Artwork by [user-name]

Airlock Park is an interactive, screen-based work powered by a PlayStation 3 game machine.  Influenced both by the history of moving images as well as by the spatial dynamics of video games, this work pulls image fragments from many sources -- from cinema and art history to internet video and video game footage -- to construct virtual tableaux, or scenes.  Intended to be viewed in a darkened space, the work alludes to themes of media legacies, and of the obsolescence of technology.

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